

HL Grandmaster players have been reduced from 500 to 200 Quest changes for Draft modes: "Any Hero selected.will now count toward progression of any role or universe-specific Daily Quest" Ranked changes to promotion and demotion matches points in excess of division cap are stored until results of promo match, then applied Relentless talent removed from most Heroes Bribe talent removed from some Heroes, made Hero-specific for others Imposing Presence gets activatable function Spell Shield now toggleable to control when you'd like to reduce ability damage Regen globe despawn reduced from 8 to 6 seconds Mercenary spawn times changed Mount movement speed decreased from 40% to 30% Warhead Junction: Nuke damage reduced and Nukes now scale at flat rate Reworked Haunted Mines has returned! Additional mine entrances, new Mercenaries, new layout to underground mines, and Grave Golems "switch lanes each time they are summoned"

Skip button added to MVP screen, and you can now press TAB to "view the in-game Score Screen for that match" SHIFT+click a Hero or role "to add a link to that Hero or Role in the chat" also works by typing Hero or role in square brackets (Ex: ) Leaver penalties added for Unranked Draft and TL: players with active penalties "can no longer queue for Unranked Draft or Team League games"īrawl: Healing Fountains made Invulnerable for select Brawls (Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena) Ranked Leagues: Silver and Gold "will now contain similar amounts of players" Diamond will now have "about half the number of players than the previous season" TL: will use "First Come, First Serve (FCFS) during Draft Mode" for 2 and 3 player parties additionally, 2 and 3 player parties must be "ranked within one league of one another" Ranked: HL is now solo queue only TL expanded to "2, 3, and 5-player parties" Mercenaries: "Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets"Īlterac Pass: Cavalry "damage bonus.is now a flat 10%, and no longer scales with each completed event" Boss attack speed reduced 30%, damage increased 30%īraxis Holdout: Baseline zerg wave significantly buffed, total beacon capture time increased from 30 seconds to 37.5 seconds, Structure damage to zerg increased by 75% Rank decay added for inactive players, new players will "no longer be seeded into placement matches higher than Gold 5", players on an extended break from HL "will no longer be re-seeded into placement matches based on their performance in other modes" "The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16" Third Ban: "a third Hero ban has been added to draft modes", with two bans during the initial ban phase. Volskaya Foundry: "Channelling to enter the Triglav Protector is no longer interrupted by damage"Īrmor changes: "the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time" (i.e. Radius reductions for most heroes "to improve visual clarity when many heroes are on-screen" Mercenaries: Bosses and major camps on Hanamura and Volskaya now flagged as Elite "Elite Mercenary Camps are Unstoppable & Unbribable" XP changes: Passive XP increased 15%, destroying Towers gives 50% less XP, defeating defending Mercenaries gives 100% more XPĬatapults: "when a team destroys a Fort, they'll now gain a Catapult in every 3rd Minion wave" catapult damage, splash size, range, and health will scale over time Fort and Keep XP: "removed all Experience earned from destroying a Fort or Keep.now provide your team with a stacking 20% increase in Passively-earned Experience"
